Read e-book online Animal, vegetable, digital : experiments in new media PDF
By Elizabeth Swanstrom
In Animal, Vegetable, Digital, Elizabeth Swanstrom makes a convinced and lively argument for using electronic paintings in help of ameliorating human engagement with the surroundings and indicates a four-part framework for examining and discussing such applications.
via shut readings of a panoply of texts, artistic endeavors, and cultural artifacts, Swanstrom demonstrates that the department pop culture has for many years saw among nature and expertise is synthetic. not just is electronic know-how now not inevitably a brick within the street to a dystopian way forward for environmental catastrophe, yet electronic paintings varieties could be a revivifying bridge that returns humans to a extra rapid courting to nature in addition to their very own embodied selves.
to research and comprehend the intersection of electronic artwork and nature, Animal, Vegetable, Digital explores 4 aesthetic strategies: coding, collapsing, corresponding, and retaining. “Coding” denotes the way in which artists use operational machine code to blur differences among the reader and textual content, and, for this reason, the realm. Inviting a fluid perception of the boundary among human and know-how, “collapsing” voids simplistic assumptions in regards to the human body’s innate perimeter. the method of translation among ordinary and human-readable symptoms that allows verbal exchange is defined as “corresponding.” “Conserving” is the applying of electronic artwork via artists to democratize huge- and small-scale protection efforts.
a desirable synthesis of literary feedback, communications and journalism, technology and know-how, and rhetoric that pulls on such disparate phenomena as simulated environments, games, and pop culture, Animal, Vegetable, Digital posits that partnerships among electronic aesthetics and environmental feedback are attainable that reconnect humankind to nature and reaffirm its kinship with different dwelling and nonliving things.
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Extra resources for Animal, vegetable, digital : experiments in new media aesthetics and environmental poetics
Cloud computing is the name of a popular informational product model, but it also provides a suggestive metaphor that fits too easily within notions of transcendence; and although one saves and stores data locally on one’s own computer (in a file in a folder in a platter on a hard drive) the notion of it as a self-contained kernel of information is not accurate either. Computer code, at its base, controls electric voltage to store, retrieve, calculate, and manipulate information. This part of its syntax—electric voltage and its absence—gets things done.
Immaterial and ethereal) has evolved as an antihumanist— and antienvironmental—force. Dystopian science fiction has made a villain out of code since the dawn of personal computing. ” is the name for code that kills. Code is the means of corporate control and provides a nearly insurmountable blockade against social mobility. Fifteen years later, in the phenomenally popular Matrix film franchise of the late 1990s, green and rain-like code underwrites the structure the matrix, an oppressive computer simulation that hides an environmentally devastated earth from its enslaved human population.
My reading is indebted to and builds upon work by Peter Schwenger, Alan Liu, and Matthew Kirschenbaum. It is also informed by the Agrippa Files, an online archive of artifacts related to and inspired by Agrippa, as well as the work I conducted as a member of the Agrippa Files team. All the scholarship that Agrippa has generated shares a central premise: the work is a self-reflexive expression of, flirtation with, and commentary upon destruction, or at least demonstrates a proclivity toward erasure and death.
Animal, vegetable, digital : experiments in new media aesthetics and environmental poetics by Elizabeth Swanstrom